When you need a stronger attack, you have a Killer Weapon modifier which requires spending of a meter built by normal attacking to allow you limited use of your weapon. Combos are usually ended by strong attacks but have edge cases. First of all, you have a basic weak and strong attack which you can chain together into combos. In practice, your toolset is not dissimilar to the kind of move list you’d expect to have in a Devil May Cry or MadWorld. I apologise in advance that this is gonna get detailed, but I honestly think it’s important you know the potential depth in this combat system. Given the types of game I mentioned in the opening paragraph, you’d expect your toolset to be important and expansive. It’s probably less than the sum of those parts, but what could possibly live up to that pedigree? Also in the melting pot are fighting games, Devil May Cry, and Streets Of Rage. With the Director of Anarchy Reigns being part of the team that brought us Power Stone, the manic item-chucking influence is clear. So, what if they take Bayonetta and put her in a room with Jack Cayman from MadWorld, add fourteen other crazy characters, and let them all beat each other up? The answer, unsurprisingly, is anarchy. Bayonetta is probably their best known and most realised game, with magnificently flowing combat, creative enemies and insane humour. Platinum Games are known for chaotic, clever and fun experiences, spanning many consoles and a few genres.
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